![]() It'll give you something to do until the new Age of Wonders is released and it can be deemed if Pax Nova will ever be anything good.ĭang, everyone immediately prattles on about other games when OP asked about BEYOND EARTH. Honestly what I'd suggest you do if you're really craving for some modern scifi 4X and don't mind possibly wasting money is to buy Beyond Earth with the expansion. Also a very similar new game (with the added bonus of space exploration) on Steam called Pax Nova was just released in Early Access yesterday, and they have an offer for a week that makes it about the same price as Beyond Earth+Rising Tide are on sale right now. The civilizations lack character as it doesn't feel like they have any interesting backstory behind them beyond some generic stuff.Īs someone said there's the Age of Wonders: Planetfall that's coming in August, and will probably offer more. Even though the expansion Rising Tide improved things the gameplay still feels like it lacks the polish of other games and just doesn't mesh in an interesting way, which is a flaw in this genre. Also it starts looking a little dull after a while. The graphics might look good initially, but they make different tile types blend into each other a little too much so they're not as easily distinguishable with a quick glance as they are in other 4X games. It's not a bad game, however I have had it since launch and I have 66 hours played vs several thousand hours spent in 4X games overall, so that's pretty telling. The old /r/patientgamers Essential Games List Please use flair to display what games you’re currently playing, not a punch line, username, tag, URL, or signature. New, mobile-friendly spoilers can be posted using the following formatting: Want to play online in a dead gaming community? We expect you to know these rules before making a post. Please click here to see our current rules. We no longer maintain our posting rules in Old Reddit. Join our Discord Join our Steam Group Follow us on Twitter Posting Rules ![]() Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases. ![]() It’s the expansion it needed to do first, both in terms of building on the game if you are in the mood for more, and showing that the series has the right course in mind.A gaming sub free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. It does however move it closer to what it should have been, with its understanding of some of the big problems helping to at least soften the blow of their lingering disappointment first time around. Rising Tide doesn’t turn Beyond Earth into a whole new game. It’s also now much easier to read them, and see when you’re clashing with someone or they’re likely to bail on a deal. Combined, all this opens up a much more interesting diplomatic metagame of mutual favours and reasons to side with specific leaders, without ruling out making deals with assorted devils if the need arises. You can have up to four in play, and swap them out, as well as spend DC to purchase units and buildings outright. Everyone also now has Traits that offer direct upgrades, and advantages that others can buy into using the new Diplomatic Capital resource-a stipend each turn in exchange for a boost. Each faction now has a Fear and Respect bar, the first based on your strength and the latter based on how your actions mesh with their philosophies, such as worrying about your peoples’ health. They’re still one of the least important fundamental changes Rising Tide makes. They’re fun to play with, both in their new mechanic of acquiring territory by moving around the ocean, and a rare example of something feeling like future tech instead of just modern military equipment with a chrome finish. It’s a more appropriate name than it might sound, and not really referring to its new aquatic cities. This is essentially Rising Tide’s approach across the board: big changes, important changes, but not necessarily dramatic changes that completely overhaul what came before. Why wouldn’t you combine technology and aliens? It’s just slightly morbid common sense. This opens up new options, but more than that, it feels endlessly more appropriate. Rising Tide allows for Hybrid Affinities, mixing and matching them. ![]() ![]() I personally loathed this system, not for the core mechanical idea, but because it philosophically felt less like charting a future for humanity than signing it up to one of three dogmatic space cults, complete with silly space robes. In the original Beyond Earth, these had your society developing down one of three paths-Purity, Supremacy or Harmony. For me, one of the changes I most appreciate is the reworking of Affinities. ![]()
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