![]() The trade-off is pretty high damage, but getting stuck with iron sights hurts. They can’t equip attachments and only spawn in designated zombie zones. They’re no slouches in mid-range combat, either. With the right scope they become some of the best long-range weapons in the game. Tactical rifles split the difference between ARs and snipers. Their damage is pretty incredible in Blackout. Just find a nice, high spot and wait for enemies to walk into your line of sight. Sniper rifles are the premier camping tool. They’re a bit more specialized in Blackout (you won’t use them to snipe foes across the map), but they’re still mostly fantastic. They’ve been one of the best weapon classes in Call of Duty for a long time. Submachine guns are fast, accurate, and hurt like hell. So do SMGs-only with better reload speeds, rates of fire, and mid-range effectiveness. Shotguns might be the weakest weapon class in Blackout. They just don’t have the range and stopping power you can get pretty much anywhere else. Pistols are pretty weak in an open-ended mode like Blackout. If you can predict where your opponent will be, however, an LMG will wipe them out right quick. Just don’t expect them to maintain accuracy at a distance. Light machine guns have massive clips and do tremendous damage. The former is much stronger (and rarer), but the Hellion can lock on to enemy vehicles. There are currently only two launchers in Blackout: the War Machine grenade launcher and the Hellion Salve rocket launcher. ![]() But they’re rarely a bad choice in moment-to-moment combat. They won’t outgun an SMG in tight corridors, nor out-range a sniper or tactical rifle in the open. ![]() They offer precision damage at a decent rate of fire. Healing items take half as long to use.Īssault rifles are the bread and butter of mid-range combat. Lasts two minutes.Ĭonsumer: Works similar to Medic. Lasts four minutes.Īwareness: Nearby enemy footsteps are louder. Paranoia: You get an audible warning sound when someone targets you. Using healing items and reviving take less time, while restoring more health. Medic: You’re better at all forms of healing. You can see friendly players through walls. Squad Link: Works like Engineer and Looter, but for teammates. Skulker: Move faster while prone and at normal walking speed while crouched. 9-Bangs and concussion grenades disorient you less. Reinforced: Explosions and fire do less damage. Outlander: You take less damage from and move faster inside “the collapse.” That’s Call of Duty’s name for the big, deadly circle closing in on the map. You also move faster and take no fall damage. Mobility: You can swap between weapons faster and use them while sprinting. You can see gear and loot crates through walls. ![]() Looter: Works like Engineer, but for loot. Iron Lung: You can hold your breath longer while aiming rifles or swimming underwater. Lasts four minutes.Įngineer: Highlights nearby vehicles and enemy equipment, even through walls. Lasts four minutes.īrawler: You do more melee damage and heal 50 health with each attack. Level 3 armor rarely appears naturally, but can be found inside zombie chests, supply drops, and loot crates.ĭead Silence: You make less noise while moving and looting. It’s the only armor that protects against headshots. Level 3: Reduces incoming gunfire damage by 50 percent. Appears less often than level 1 armor, but is still fairly common inside normal buildings. Level 2: Reduces incoming damage from gunfire by 40 percent. Reduces incoming damage from gunfire by 30 percent. Level 1: Can be found just about everywhere on the map. So we’ve created this guide to all the weapons, armor, and items in Blackout to make things simpler. In fact, there’s so much stuff that it can be overwhelming. Call of Duty: Black Ops 4‘s Blackout mode is positively teeming with weapons and gear. ![]()
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